"What was good about 2.3. What was bad. What changes. The Removal of the Dead Zone: A GREAT step in the right direction. Blue often stated that the Dead Zone was a bug from 0.x-1.x-2.x, and finally became a glaring issue with the release of the Burning Crusade. As a result, it was finally time to gut down and fix this so called “bug” that plagued us since release. This change, obviously, improves Hunters a great deal in 1v1 and BG situations, as the extra shot you can get in without dead zone often makes or breaks certain matches. It removed an aspect of Hunter gameplay that was quite frustrating - situations that prevented us from taking any action whatsoever. Serpent Sting & Trap Scaling: They almost had it on this one. When I heard they were finally making these scale with RAP, I was excited. Then I read how small the new coefficients would be. To put this into perspective, I, with medium-offensive gems/enchants (focused more towards AP than crit), I have 1791 (round off to 1800) RAP (Ranged Attack Power) with Aspect of the Hawk and Trueshot Aura on; that’s 180 damage on Serpent Sting, Immolation Trap, and Explosive Trap, and that’s not per tick — it’s for the whole duration. Even in the most extreme cases (fully raid buffed in PvE gear, potted up, popping all trinkets and getting procs) a Hunter maxes out somewhere around 3600 RAP when the planets align just perfectly. That’s an extremely underwhelming 360 damage on Serpent Sting, a total of 72 more damage per tick. This buff is easily countered by the DoT damage reduction caused by Resilience, and puts us right back where we started. Aimed Shot = MS (Mortal Strike) Shot: At 60, Aimed Shot was, simply put, a core ability for PvP Hunters.
wow gold This change was an attempt at returning Aimed Shot to its former glory, but it also makes one regret not taking it, even if only in fear of losing the option. Of the ways they could have implemented MS Shot, or buffed Aimed Shot, they managed to do both poorly in one fell swoop. Aimed Shot is a 2.6 second cast (after Quiver), which really only makes its way into play in 5v5, where we’re almost always with a Warrior or Rogue in the first place, making this very unviable (like Schmity stated in the first podcast, Hunters will not replace Rogue or Warriors with their MS shot).
wow gold In 2v2 and 3v3, players are much more conscious of a Hunter’s presence and can easily LOS a cast; it’s similar to Warlocks that try to cast Shadowbolt while a player isn’t in Frost Nova, Fear, Poylmorph, or any major snare. Hunters will often be able, now, to get one or two Aimed Shots off per game with the inclusion of Rapid Fire and Berserking. Many make the argument towards Serpent’s Swiftness, but going 41/11/9 is a double edged choice, as you lose Survivalist, Clever Traps, Surefooted, and Improved Wing Clip just for the MS debuff. Arcane Shot = Dispel: Essentially, what this change did was add more utility to our class.
world of warcraft gold Yes, it’s nice at times, but also acknowledge that Arcane Shot was used as a burst-damage ability. This means that now, oftentimes, a Hunter’s Arcane Shot will be on cooldown when it’s needed for burst. Pet Pathing/AI changes: Severely crippled us in Arenas, more so than before. All a player has to do now is stand with their back to an object and the pet can no longer hit them.
wow gold One Priest on the Hunter forums even said, and I quote, “I just stayed against a wall and his dumb pet stared at me like an idiot doing nothing.” While I’m sure this is a bug, it’s a bug on an unnecessary change. 4pc Set Bonus: Quite simply, we went from one worthless bonus to something slightly less worthless.
From 1 second off of Concussive Shot CD (which hardly spammed in Arenas) to 1 second off of Multi Shot CD (which Hunters can’t spam in 5’s with Mages, and sadly that’s the lineup where they shine). This change really accentuates the lack of attention to details Blizzard Developer pays to us, especially in the Arenas. The thread I linked at the beginning outlined a lot of our other issues in Arenas.
mp3 player Some of the ideas are outdated and will be reiterated in a future installment of the thread (as it was not updated for 2.3 yet), most of which were not addressed. We are still the only class in the game that has to level their character even at 70 (for leveling pets, Experience and Loyalty), pay for every single thing they do (buying arrows), maintain a pet (feeding), all while remaining one of the overall weaker classes in small-scale (2v2, 3v3, 5v5, anything smaller than WSG) team play. Simply put, Hunters perform better in situations where there is little to no coordination, and in wide-open areas.
wow gold Those, essentially, are the reasons you see Hunters doing well in BG’s, but poorly in Arenas. Hunter Arena activity (even in the lower brackets) has been nearly halved since the announcement of the 2.3 patch notes, due to Hunters either re-rolling or quitting the game.
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