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"As you all know by now, patch 2.4 will bring us many Haste Rating items, both melee and spell. Although there’s no doubt that melee haste is good, there has been some controversy behind Spell Haste. With the buff of lowering GCD (global cooldown) from stacking Spell Haste, it would seem like that’s the direction Blizzard want us to go next. But is Spell Haste the way to go for your class. Let’s break it down and analyze. Fact: At level 70, 15.7 (as of 2.2) points of spell haste rating grants 1% spell haste bonus. As of 2.4.0 spell haste also influences spellcasting global cooldown. (WoWWiki) I will be using the Battlemaster trinkets (Battlemaster’s Alacrity, and Battlemaster’s Perseverance) in this case, since they were the only direct conversion on items I was able to locate between Spell Haste and Healing. In order to find the effectiveness of Spell Haste - because it influences time of the spells instead of the actual healing done by the spells, we have to break the spells down to HPS (healing per second). The following math does the trick for Healing for figuring out HPS: Amount Healed / Casting Time (in seconds) = HPS Now we rework that to include the amount gained from Healing trinket (88) as well as the amount of time saved from Spell Haste trinket (2.54%). We’ll use a 3.5 second cast to simplify in the following example (100% spell coefficient). (Amount Healed + 88 / 3.5) = HPS if Healing trinket was chosen. Amount Healed / [3.5 * (1 - 0.0254)] = HPS if Spell Haste trinket was chosen. In reality it’s a bit more complicated, we’ll use Shaman’s Healing Wave and Lesser Healing Wave as examples. We take the actual Healing amount of a decked out Arena geared Shaman, which is around 4000 for a Healing Wave and 2000 for a Lesser Healing Wave.


The coefficient math is (Cast Time of Spell/3.5) * (Amount of +Healing). Shaman’s Healing Wave has a 3 second coefficient, reduce to 2.5 casting time with talent. Healing trinket HPS (Healing Wave): [4000 + ( 3/3.5 * 88)] / 2.5 = 1630.171 (HPS) This will be increased by another 10% from the Shaman talent Purification, which will make it 1630.171 * 1.1 = 1793.188 (HPS). Spell Haste trinket HPS (Healing Wave): 4000 / [2.5 * (1 - 0.0254)] = 1641.699 (HPS) This will be increased by 10% as well from Purification, which makes it 1641.699 * 1.1 = 1805.868 (HPS). As you can see, going for Spell Haste at this level will yield ~12 more heal per second for Healing Wave. Next we look at Lesser Healing Wave. Lesser Healing Wave has 1.5 coefficient and casting time of 1.5 as well. Healing trinket HPS (Lesser Healing Wave): [2000 + ( 1.5/3.5 * 88)] / 1.5 = 1358.476 (HPS) After Purification, 1358.476 * 1.1 = 1494.323 (HPS) Spell Haste trinket HPS (Lesser Healing Wave): 2000 / [1.5 * (1 - 0.0254)] = 1368.082 (HPS) After Purification, 1368.082 * 1.1 = 1504.890 (HPS) So for Lesser Healing Wave, Spell Haste comes on top with ~10 heal per second as well. Now that we know you get more actually healing over time from Spell Haste on decked out Shaman, what would be the threshold. After some plug and calculate, we came up with the magical number of… 991.85 HPS. So if you can heal for more than 991.85 per second (which is 1487.775 for a 1.5 second cast - Flash Heal, Lesser Healing Wave, and Flash of Light), then Spell Haste is better than Healing for you. Things to take into consideration: Mana versus Time - It will take you more Mana to heal using Spell Haste, comparing to using Healing. However, the time you save can make some clutch plays possible. " "I should state first and foremost that I run Mage/Druid/Warlock in 3v3, and focus on this bracket in my gear and specs much more than I do in the other brackets.
However, I respec about once a day, so armorying me is worthless, and I should also say that I have multiple gear sets and a very odd idea about how to gear myself anyway - if you’re not familiar with exactly why I do this, please don’t take these to heart as HOW YOU SHOULD GEAR YOURSELF if you’re new to the arena, or whatever. That said, I currently hold 2100, 2221, and 2159 rated arena teams in the respective brackets (impressive(. ) given how little we care about rating =/), and have been gladiator both seasons (not that that means anything); but at least I can say it ~ (Ziss: I would think Agnos is more known for his achievements at WSVG…) Below are my two not-run-of-the-mill specs to try out and discuss, specifically designed with a caster heavy makeup in mind, in 3v3. 17/33/11 - Nightfall, Soullink, Shadowburn. wow gold Aka the Agnos spec (by at least one or two fairly well known warlocks). Disadvantages: While this is a jack of all trades spec, or something like that, this spec specializes in nothing. It grants a decent amount of survivability with Soul Link, but loses CoEx and Siphon from the popular SL/SL build. It has a good amount of burst between shadowburn and nightfall, although lacks the punch of SL/Ruin, and loses a point in Demonic Knowledge in order to get 2/2 nightfall for the uncontrolled but efficient burst power that the talent grants. wow gold While you have amp curse, it’s pretty much only going to be used on an agony - so i’d recommend stacking hit on your gear (i recommend this regardless of your spec) and putting points in CoA, rather than suppression or fel conc - you should be chaining shadowbolts with this, not drain life’ing. Advantages: This spec is the ultimate shadowbolt spec. wow gold You have a good amount of instant (dot) damage for kiting and draining teams, but 17/33/11 focuses on putting out a lot of quick shadow burst with little to no warning or setup. mp3 player Eventually, during a cast you’re going to get a nightfall, and that’s 4k damage to drop on someone (plus crits): excellent time to drop a kidney shot or shatter, depending on your team makeup. Personal Experience: Speaking of crits, shatters, and kidney shots, my personal experience is that 17/33/11 works in 3v3, where its utility outshines sl/sl, as opposed to 2v2, when playing with a mage. wow A 5v5 team is usually less fluid, so it may be better to pick a more specialized soullink (or non SL for the VERY specialized teams) build. But in 3v3, a lot of things can go back or forth, especially when running druids (specifically, and from what I’ve tested, this works with mage/warlock/druid and rogue/warlock/druid). Crits are something most warlocks won’t ever expect to see, and the word being present in a strategy must make me seem like a retard. wow gold However, I’ve worn upwards of 21% crit on gear (plus talents) all of season 3, and have held high ratings doing so (even going from 2250 to 2300 in 3s as a full conflag spec, but that’s another story). When you play with a mage, the concept of BURST is important, and you never know when a well-timed 3k shadowbolt crit can tip the scales … or catch someone off guard and kill between cooldowns. (I’ve had marginal success in 2v2 as this playing with a rogue, but with a mage, sl/sl is still loads better). "\

 

 

 


RELATED LINKS:

http://wowgamezone.blogs.nouvelobs.com/
http://www.soulcast.com/wowgoldhunter/
http://wowgoldmaster.iblog.com/
http://community.mytypes.com/wowgold01/weblog
http://www.yourblogs.net/wowgoldmonster/
http://naicygong.22.dtiblog.com

 


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