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"Warlock/Druid Another popular lineup played especially in high end competition, so we put together a strategy to beat them as well. Unlike the Warrior/Druid combo, I can actually play the outlast battle against the Druid healer because of another big change in patch 2.3; the Water Shield change. The change reduced the mana cost of Water Shield to 0 and now returns 211 mana per charge! Because most Warlocks have not adjusted to this change yet, they will proceed to stick the Fel Hunter on me, and I love it. Yes, it will occasionally Devour the Water Shield off, but I just recast it because of the 0 mana cost. Also, using a global cooldown against a SL/SL warlock isn’t a big deal, there’s no big burst to worry about, especially if your Rogue was able to stick on their Warlock. So again, the same strategy applies with the Blinding the Druid off the bat, then proceeding to DPS the Warlock as much as possible. Hopefully the Druid trinkets, but we are not surprised if he does not. If that is the case, game of outlasting begins, and Ziss just remains on the Warlock while I interrupt/Grounding Cyclones/Entangle Roots and Purge off Abolish Poison. Also, because the Warlock is going to attempt to kite the Rogue obviously, I will throw in a Rank 1 Frost Shock when needed to help Ziss catch up to the Warlock. Aside from Amped Curse of Exhaustion, Frost Shock is stronger. I will also play in the open, taking advantage of the Restoration Shaman offensive play-style while the Druid will most likely attempt to Line of Sight my interrupts. Any attempt from the Warlock to Drain Mana, will be interrupted by Ziss from either Kick or Kidney Shot. And sure I may be putting myself in the open to be dotted up, but the damage is usually so minimal and can easily be healed through if need be.


I will keep water shield up at all times, and whether it be the Fel Hunter hitting me to give me back mana, or the Warlock throwing up dots to proc it, my mana should never be much of a problem. I will look to also chase down the Druid, and prevent him/her from getting out of combat and drinking, along with Purging off any chance of Innervate buff. wow gold If we play it well, and if interrupts and Purges are kept up on both targets, this can result in an easy win for our team, surprisingly. Once the Druid eventually does run out of mana, I will use whatever is left to help burn down the Warlock, along with saving Bloodlust for this moment as well. There is no point to burn Bloodlust early, as it’s just a waste of mana and really won’t have much effect early game. As you can see from these two match-ups, the new addition of spell damage on healing gear is very useful especially for the Restoration Shaman. wow gold Although it may not make much of a difference facing other lineups, such as two DPS lineups, it gives the Restoration Shaman more options to choose from when fighting in 2v2 arena. Although I have not yet attempted Restoration in 3v3 or 5v5 arena yet, I do plan on doing it in the near future and expect similar results to that I found from this last weekend in 2v2. I know the Restoration Shaman wasn’t the only healer to get this buff, but I feel that they got the biggest out of it for several reasons, including; The Water Shield change, which can make them much more mana efficient (thus having enough mana to spare to DPS), 0.5 seconds off both Chain Lightning and Lightning Bolt, and the Restoration Talent of Nature’s Blessing (increases the amount of Spell Damage and Healing done by 30% of your Intellect).
buy wow gold But that is not to say that other healers cannot take advantage of this change, because I am sure there are several abilities that got buffed from this change for other healers as well, I just have not been able to experience them myself. Also, there were a couple of helpful things I picked up while experimenting with this lineup and the change. One was using a Spell Damage burst trinket, such as the Icon of the Silver Crescent as my trinket, rather than a healing one, just to get that little extra damage output there when going for the burst. Also, I was able to make macros for my spells such as Lesser Healing Wave and Lightning Bolt, where whenever I was casting a heal, it would equip my healing mace/shield, and when I attempt to cast a damage ability, it would equip my spell damage dagger/shield. wow gold So check it out, see what you guys think of this new addition from the patch, and see what lineups and strategies you can come up with. " "Patch 2.3 has been out for a week now, and players have seen the impact certain changes are making in the Arena scene. From Hunter changes of Aim Shot and Arcane Shot, to the hemo change for Rogues (which has raised a lot of controversy among many). There was one big change I know I was looking forward to however, and I am sure many other healers were, the addition of spell damage to healing gear. mp3 players Theories were brought up of how much of an effect it actually would have in arena play, ranging from “it wouldn’t be great at all because without the spell damage talents it won’t matter”, to “classes such as Shamans could spec Elemental and just wear Restoration gear”. This weekend however, I put the theories to test, playing a restoration Shaman in a 2v2 makeup paired with a Rogue. Pre 2.3 this lineup was not popular for several reasons, however now I have experienced several scenarios to take advantage of the patch changes. In 2v2 Arena, the more popular lineups for Rogues are usually with another DPS, especially as of lately due to the popularity of Warrior/Druid teams. wow gold Whether it be with a Mage, Shadow Priest, or a Warlock, it’s usually one of the three.

 

 

 

 

RELATED LINKS:

http://wowhunterzone.canalblog.com/
http://wowhunterzone.over-blog.com/
http://blogs.grab.com/wowhunterzone
http://www.blogigo.de/Makepeace
http://makepeace.fyfz.cn/blog/makepeace/
http://www.perfspot.com/blogs/myblogs.asp

 


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